![]() “I got a tip from a friend while studying at Tampere Polytech that a trainee position was available at Iceflake and got in soon after. It’s also lit nicely, so the scavenging areas should be visible during both day and night.įor this Dev Diary we interviewed Jari, our new Junior User Interface Artist who started just before the outbreak in early 2020. They also have a new banner you can pick and move around without opening the building info panel, so you can quickly choose a new area to scavenge. Work areas now display their resource contents, so it’s easy to see how much and what kind of resource you’re collecting. The old icons have been replaced with clearer new 3D icons. The user interface has received several quality-of-life improvements, too. This resource is then transported to an Electronics Factory, where it slowly but surely creates those invaluable Components for your Energy producers and consumers. A new underground resource “Rare Metals” has been added to the outer edges of your colony, which requires the new Magnetic Separator to extract. It’s placed on the shoreline, but requires quite a bit of Science Points to unlock.Īnd as the community requested, it’s finally here: the option to manufacture Components. We’re also added a new Water Pump building to really up your production. ![]() Colonist drinking water is always prioritized over buildings if Water production is running low. Water-dependent buildings outside this distribution area will display a warning icon. You can see their effective area when you build them or by selecting the Water Tower as seen above. Old Water Towers are now responsible for the task of distributing Water to buildings like Greenhouses and Mess Halls. ![]() The former works in a similar fashion as before, but uses the new Clean Water Storages to store and distribute it. Water is now divided into two categories: Clean drinking water and water used by buildings. Pollution levels can be checked with the new overlay button in the main HUD. This pollution contaminated nearby buildings and colonists, but can be dealt with by decontaminating structures manually or with Maintenance Depot, which now unlocks sooner before Environmental Station becomes available. It now spreads via the Pollution Deposits and some of your own buildings (like the Environmental Station and Outhouses) to a larger area. Pollution has evolved from largely static Nuclear Waste Deposits to a proper Pollution system. There are new buildings, events, illustrations, hazards and opportunities in order to make post-apocalyptic survival a lot more interesting and maybe a bit more challenging as well. It adds a whole new layer to dealing with Pollution and Water, and includes improvements to almost every single facet of the game. The following update “Tainted Earth” is one of our biggest yet. Greetings all, hope you’re all safe and healthy! Pour plus d’informations sur Surviving the Aftermath, toujours en pleine bêta, jouable en version Accès anticipé, et dont la version finale est désormais attendue l’an prochain, voyez le site officiel, cette page sur Steam (où le jeu arrivera cet automne) ou cette page chez Epic Games. Au menu, en résumé, la pollution des eaux, donc l’obligation de dépolluer, une distinction entre l’eau potable et l’eau pour les bâtiments, de nouveaux bâtiments, la possibilité de fabriquer des composants, une ressource supplémentaire de métaux rares, utiles pour l’électronique, une meilleure interface, une meilleure méthode de calcul de la fertilité des sols, le travail des enfants qui ne sont pas scolarisés, les bandits qui ont découvert que l’alcool peut aussi servir à faire des cocktails molotovs, ou encore des fermes piscicoles pour élever des poissons.Īutrement dit de nombreuses améliorations utiles pour étoffer le contenu du jeu et de quoi patienter en attendant la suite. Le patch mensuel de cet original city-builder est arrivé il y a peu.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |